Raven / intersections caelangander.com

3 intersectionsNo score is affected

Intersections

An intersection is one chain's literature measured against another's: the share of one product's works, year by year, whose references touch a capability of a different chain. No score is affected by any of it.

Where the chains cross

Hearables (Wearable computing and its downstream products) citing Care robots (Humanoid robots and their downstream products) · never crossed a tenth; the pooled reach peaked at 0.00 in 2016
Hearables citing Care robots201620002025
Reach by year; a gap is a year whose works carry no references. Read with the overlap dropped from the citing side, the edge never crossed. The pooled reach peaked at 0.00 in 2016.
Motion controllers (Wearable computing and its downstream products) citing Teleoperated robots (Humanoid robots and their downstream products) · never crossed a tenth; the pooled reach peaked at 0.03 in 2024
Motion controllers citing Teleoperated robots200620002025
Reach by year; a gap is a year whose works carry no references. Read with the overlap dropped from the citing side, the edge never crossed. The pooled reach peaked at 0.03 in 2024.
VR headsets (Wearable computing and its downstream products) citing Humanoid robots (Humanoid robots and their downstream products) · never crossed a tenth; the pooled reach peaked at 0.03 in 2021
VR headsets citing Humanoid robots201620002025
Reach by year; a gap is a year whose works carry no references. Read with the overlap dropped from the citing side, the edge never crossed. The pooled reach peaked at 0.03 in 2017.